发射子弹
原文地址:http://www.phaser.io/examples/v2/arcade-physics/shoot-the-pointer。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser_container',
{ preload: preload, create: create, update: update ,render:render });
function preload() {
game.load.image('arrow', 'images/phaser/arrow.png');
game.load.image('bullet', 'images/phaser/purple_ball.png');
}
var sprite;
var bullets;
var fireRate = 100;
var nextFire = 0;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#313131';
bullets = game.add.group();
bullets.enableBody = true;
bullets.physicsBodyType = Phaser.Physics.ARCADE;
bullets.createMultiple(50, 'bullet');
bullets.setAll('checkWorldBounds', true);
bullets.setAll('outOfBoundsKill', true);
sprite = game.add.sprite(400, 300, 'arrow');
sprite.anchor.set(0.5);
game.physics.enable(sprite, Phaser.Physics.ARCADE);
sprite.body.allowRotation = false;
}
function update() {
sprite.rotation = game.physics.arcade.angleToPointer(sprite);
if (game.input.activePointer.isDown) {
fire();
}
}
function fire() {
if (game.time.now > nextFire && bullets.countDead() > 0) {
nextFire = game.time.now + fireRate;
var bullet = bullets.getFirstDead();
bullet.reset(sprite.x - 8, sprite.y - 8);
game.physics.arcade.moveToPointer(bullet, 300);
}
}
function render() {
game.debug.text('Active Bullets: ' + bullets.countLiving() + ' / ' + bullets.total, 32, 32);
game.debug.spriteInfo(sprite, 32, 450);
}
}
发布时间:2016/11/26 下午9:55:46 阅读次数:5609
