组与组之间的处理
原文地址:http://www.phaser.io/examples/v2/arcade-physics/group-vs-group。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser_container', { preload: preload, create: create, update: update });
function preload() {
game.load.image('phaser', 'images/phaser/phaser-dude.png');
game.load.image('bullet', 'images/phaser/bullet0.png');
game.load.spritesheet('veggies', 'images/phaser/fruitnveg32wh37.png', 32, 32);
}
var sprite;
var bullets;
var veggies;
var cursors;
var bulletTime = 0;
var bullet;
function create() {
game.stage.backgroundColor = '#2d2d2d';
// 检测组(子弹)与组(蔬菜)之间的碰撞 (bullets vs. veggies!)
veggies = game.add.group();
veggies.enableBody = true;
veggies.physicsBodyType = Phaser.Physics.ARCADE;
for (var i = 0; i < 50; i++) {
var c = veggies.create(game.world.randomX, Math.random() * 500, 'veggies', game.rnd.integerInRange(0, 36));
c.name = 'veg' + i;
c.body.immovable = true;
}
bullets = game.add.group();
bullets.enableBody = true;
bullets.physicsBodyType = Phaser.Physics.ARCADE;
for (var i = 0; i < 20; i++) {
var b = bullets.create(0, 0, 'bullet');
b.name = 'bullet' + i;
b.exists = false;
b.visible = false;
b.checkWorldBounds = true;
b.events.onOutOfBounds.add(resetBullet, this);
}
sprite = game.add.sprite(400, 550, 'phaser');
game.physics.enable(sprite, Phaser.Physics.ARCADE);
cursors = game.input.keyboard.createCursorKeys();
game.input.keyboard.addKeyCapture([Phaser.Keyboard.SPACEBAR]);
}
function update() {
// 本例只检测相交,而无需进行碰撞处理
game.physics.arcade.overlap(bullets, veggies, collisionHandler, null, this);
sprite.body.velocity.x = 0;
sprite.body.velocity.y = 0;
if (cursors.left.isDown) {
sprite.body.velocity.x = -300;
}
else if (cursors.right.isDown) {
sprite.body.velocity.x = 300;
}
// 按空格键发射子弹
if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)) {
fireBullet();
}
}
function fireBullet() {
if (game.time.now > bulletTime) {
bullet = bullets.getFirstExists(false);
if (bullet) {
bullet.reset(sprite.x + 6, sprite.y - 8);
bullet.body.velocity.y = -300;
bulletTime = game.time.now + 150;
}
}
}
// 销毁飞出屏幕的子弹
function resetBullet(bullet) {
bullet.kill();
}
// 若子弹打中蔬菜,则销毁两者
function collisionHandler(bullet, veg) {
bullet.kill();
veg.kill();
}
}
发布时间:2016/11/19 下午9:46:46 阅读次数:5658
