显示轨迹
原文地址:http://www.phaser.io/examples/v2/arcade-physics/ship-trail。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser_container',
preload: preload, create: create, update: update ,render:render });
function preload() {
game.load.image('chunk', 'images/phaser/chunk.png');
game.load.image('arrow', 'images/phaser/asteroids_ship.png');
}
var sprite;
var bmd;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
// 点击游戏屏幕的左边或右边,可以控制飞船的发射方向
game.stage.backgroundColor = '#124184';
bmd = game.add.bitmapData(800, 600);
bmd.context.fillStyle = '#ffffff';
var bg = game.add.sprite(0, 0, bmd);
game.physics.arcade.gravity.y = 100;
sprite = game.add.sprite(32, 450, 'arrow');
sprite.anchor.set(0.5);
game.physics.enable(sprite, Phaser.Physics.ARCADE);
sprite.body.collideWorldBounds = true;
sprite.body.bounce.set(0.8);
game.input.onDown.add(launch, this);
}
function launch() {
if (game.input.x < sprite.x) {
sprite.body.velocity.setTo(-200, -200);
}
else {
sprite.body.velocity.setTo(200, -200);
}
}
function update() {
sprite.rotation = sprite.body.angle;
bmd.context.fillRect(sprite.x, sprite.y, 2, 2);
bmd.dirty = true;
}
function render() {
game.debug.bodyInfo(sprite, 32, 32);
}
}
发布时间:2016/10/11 下午9:40:59 阅读次数:5452
