全局暂停
原文地址:http://www.phaser.io/examples/v2/arcade-physics/global-pause。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser_container',
preload: preload, create: create, update: update });
function preload() {
game.load.image('car', 'images/phaser/car90.png');
game.load.image('baddie', 'images/phaser/space-baddie.png');
}
var car;
var aliens;
var cursors;
var spaceKey;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
aliens = game.add.group();
aliens.enableBody = true;
for (var i = 0; i < 50; i++) {
var s = aliens.create(game.world.randomX, game.world.randomY, 'baddie');
s.name = 'alien' + s;
s.body.collideWorldBounds = true;
s.body.bounce.setTo(0.8, 0.8);
s.body.velocity.setTo(10 + Math.random() * 40, 10 + Math.random() * 40);
}
car = game.add.sprite(400, 300, 'car');
car.name = 'car';
car.anchor.set(0.5);
game.physics.enable(car, Phaser.Physics.ARCADE);
car.body.collideWorldBounds = true;
car.body.bounce.set(0.8);
car.body.allowRotation = true;
car.body.immovable = true;
cursors = game.input.keyboard.createCursorKeys();
spaceKey = this.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
spaceKey.onDown.add(togglePause, this);
}
function togglePause() {
// 按下空格键暂停
game.physics.arcade.isPaused = (game.physics.arcade.isPaused) ? false : true;
}
function update() {
game.physics.arcade.collide(car, aliens);
car.body.velocity.x = 0;
car.body.velocity.y = 0;
car.body.angularVelocity = 0;
if (cursors.left.isDown) {
car.body.angularVelocity = -200;
}
else if (cursors.right.isDown) {
car.body.angularVelocity = 200;
}
if (cursors.up.isDown) {
car.body.velocity.copyFrom(game.physics.arcade.velocityFromAngle(car.angle, 300));
}
}
}
发布时间:2016/10/6 下午8:54:09 阅读次数:5742
