垂直碰撞
原文地址:http://www.phaser.io/examples/v2/arcade-physics/vertical-collision。
效果
源代码
window.onload = function () { var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser_container', preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari', 'images/phaser/atari130xe.png'); game.load.image('mushroom', 'images/phaser/mushroom2.png'); } var sprite1; var sprite2; function create() { game.physics.startSystem(Phaser.Physics.ARCADE); game.stage.backgroundColor = '#2d2d2d'; sprite1 = game.add.sprite(300, 50, 'atari'); sprite1.name = 'atari'; game.physics.enable(sprite1, Phaser.Physics.ARCADE); sprite1.body.velocity.y = 100; // 下面的代码调整碰撞体的大小. // 220x10是新的宽/高. sprite1.body.setSize(220, 10, 0, 0); sprite2 = game.add.sprite(400, 450, 'mushroom'); sprite2.name = 'mushroom'; game.physics.enable(sprite2, Phaser.Physics.ARCADE); sprite2.body.immovable = true; } function update() { game.physics.arcade.collide(sprite1, sprite2, collisionHandler, null, this); } function collisionHandler(obj1, obj2) { game.stage.backgroundColor = '#992d2d'; } function render() { game.debug.body(sprite1); game.debug.body(sprite2); } }
发布时间:2016/10/2 下午8:51:59 阅读次数:4573