一组朝指定对象移动
原文地址:http://www.phaser.io/examples/v2/arcade-physics/move-towards-object。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser_container',
preload: preload, create: create, update: update });
function preload() {
game.load.image('ball', 'images/phaser/shinyball.png');
}
var balls;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
balls = game.add.group();
balls.enableBody = true;
for (var i = 0; i < 50; i++) {
var ball = balls.create(game.world.randomX, game.world.randomY, 'ball');
}
}
function update() {
if (game.input.mousePointer.isDown) {
// 第一个参数是回调函数
// 第二个参数是回调函数对应的上下文,本例中是game.physics.arcade
balls.forEach(game.physics.arcade.moveToPointer, game.physics.arcade, false, 200);
}
else {
balls.setAll('body.velocity.x', 0);
balls.setAll('body.velocity.y', 0);
}
}
}
发布时间:2016/9/20 下午9:09:13 阅读次数:5422
