包围盒偏移
原文地址:http://www.phaser.io/examples/v2/arcade-physics/offset-bounding-box。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(800, 400, Phaser.AUTO, 'phaser_container',
preload: preload, create: create, update: update ,render: render });
function preload() {
game.load.image('atari', 'images/phaser/atari130xe.png');
game.load.image('mushroom', 'images/phaser/mushroom2.png');
}
var sprite1;
var sprite2;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#2d2d2d';
sprite1 = game.add.sprite(150, 200, 'atari');
sprite1.name = 'atari';
sprite2 = game.add.sprite(700, 220, 'mushroom');
sprite2.name = 'mushroom';
game.physics.enable([sprite1, sprite2], Phaser.Physics.ARCADE);
// 将碰撞body的大小设置为100x50。
// 50, 25为X和Y偏移量
sprite1.body.setSize(100, 50, 50, 25);
sprite1.body.immovable = true;
sprite2.body.velocity.x = -100;
}
function update() {
game.physics.arcade.collide(sprite1, sprite2, collisionHandler, null, this);
}
function collisionHandler(obj1, obj2) {
game.stage.backgroundColor = '#992d2d';
}
function render() {
game.debug.bodyInfo(sprite2, 32, 32);
game.debug.body(sprite1);
game.debug.body(sprite2);
}
}
发布时间:2016/9/11 下午8:59:49 阅读次数:5616
