包围盒偏移
原文地址:http://www.phaser.io/examples/v2/arcade-physics/offset-bounding-box。
效果
源代码
window.onload = function () { var game = new Phaser.Game(800, 400, Phaser.AUTO, 'phaser_container', preload: preload, create: create, update: update ,render: render }); function preload() { game.load.image('atari', 'images/phaser/atari130xe.png'); game.load.image('mushroom', 'images/phaser/mushroom2.png'); } var sprite1; var sprite2; function create() { game.physics.startSystem(Phaser.Physics.ARCADE); game.stage.backgroundColor = '#2d2d2d'; sprite1 = game.add.sprite(150, 200, 'atari'); sprite1.name = 'atari'; sprite2 = game.add.sprite(700, 220, 'mushroom'); sprite2.name = 'mushroom'; game.physics.enable([sprite1, sprite2], Phaser.Physics.ARCADE); // 将碰撞body的大小设置为100x50。 // 50, 25为X和Y偏移量 sprite1.body.setSize(100, 50, 50, 25); sprite1.body.immovable = true; sprite2.body.velocity.x = -100; } function update() { game.physics.arcade.collide(sprite1, sprite2, collisionHandler, null, this); } function collisionHandler(obj1, obj2) { game.stage.backgroundColor = '#992d2d'; } function render() { game.debug.bodyInfo(sprite2, 32, 32); game.debug.body(sprite1); game.debug.body(sprite2); } }
发布时间:2016/9/11 下午8:59:49 阅读次数:4875