Body移动
原文地址:http://www.phaser.io/examples/v2/arcade-physics/direct-body-movement。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(600, 400, Phaser.AUTO, 'phaser_container',
{ preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari', 'images/phaser/atari130xe.png');
game.load.image('mushroom', 'images/phaser/mushroom2.png');
}
var sprite1;
var sprite2;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#2d2d2d';
sprite1 = game.add.sprite(200, 50, 'atari');
sprite2 = game.add.sprite(300, 250, 'mushroom');
game.physics.arcade.enable([sprite1, sprite2], Phaser.Physics.ARCADE);
game.add.tween(sprite1.body).to({ y: 400 }, 3000, Phaser.Easing.Linear.None, true);
}
function update() {
// 如果两张图像重叠则改变背景颜色
game.physics.arcade.overlap(sprite1, sprite2, overlapHandler, null, this);
}
function overlapHandler(obj1, obj2) {
game.stage.backgroundColor = '#992d2d';
obj2.kill();
}
function render() {
game.debug.body(sprite1);
game.debug.body(sprite2);
}
}
发布时间:2016/9/2 下午9:38:20 阅读次数:5580
