Body移动

原文地址:http://www.phaser.io/examples/v2/arcade-physics/direct-body-movement。

效果

源代码

window.onload = function () {
        var game = new Phaser.Game(600, 400, Phaser.AUTO, 'phaser_container', 
                            { preload: preload, create: create, update: update, render: render });

        function preload() {

            game.load.image('atari', 'images/phaser/atari130xe.png');
            game.load.image('mushroom', 'images/phaser/mushroom2.png');

        }

        var sprite1;
        var sprite2;

        function create() {

            game.physics.startSystem(Phaser.Physics.ARCADE);

            game.stage.backgroundColor = '#2d2d2d';

            sprite1 = game.add.sprite(200, 50, 'atari');
            sprite2 = game.add.sprite(300, 250, 'mushroom');

            game.physics.arcade.enable([sprite1, sprite2], Phaser.Physics.ARCADE);

            game.add.tween(sprite1.body).to({ y: 400 }, 3000, Phaser.Easing.Linear.None, true);

        }

        function update() {
            
            // 如果两张图像重叠则改变背景颜色
            game.physics.arcade.overlap(sprite1, sprite2, overlapHandler, null, this);

        }

        function overlapHandler(obj1, obj2) {

            game.stage.backgroundColor = '#992d2d';

            obj2.kill();

        }

        function render() {

            game.debug.body(sprite1);
            game.debug.body(sprite2);

        }
}

发布时间:2016/9/2 下午9:38:20  阅读次数:4707

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