角速度
原文地址:http://www.phaser.io/examples/v2/arcade-physics/angular-velocity。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(600, 400, Phaser.AUTO, 'phaser_container',
{ preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'images/phaser/arrow.png');
}
var sprite;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#0072bc';
sprite = game.add.sprite(300, 200, 'arrow');
sprite.anchor.setTo(0.5, 0.5);
game.physics.enable(sprite, Phaser.Physics.ARCADE);
}
function update() {
sprite.body.velocity.x = 0;
sprite.body.velocity.y = 0;
sprite.body.angularVelocity = 0;
// 按键盘“向左”逆时针旋转
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
sprite.body.angularVelocity = -200;
}
// 按键盘“向右”顺时针旋转
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
sprite.body.angularVelocity = 200;
}
// 按键盘“向上”前进
if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
game.physics.arcade.velocityFromAngle(sprite.angle, 300, sprite.body.velocity);
}
}
function render() {
game.debug.spriteInfo(sprite, 32, 32);
game.debug.text('角速度: ' + sprite.body.angularVelocity, 32, 200);
game.debug.text('角加速度: ' + sprite.body.angularAcceleration, 32, 232);
game.debug.text('angularDrag: ' + sprite.body.angularDrag, 32, 264);
game.debug.text('deltaZ: ' + sprite.body.deltaZ(), 32, 296);
}
}
发布时间:2016/8/27 下午9:04:20 阅读次数:5540
