多个sprite朝向光标
原文地址:http://www.phaser.io/examples/v2/arcade-physics/multi-angle-to-pointer。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(600, 400, Phaser.AUTO, 'phaser_container',
{ preload: preload, create: create, update: update });
function preload() {
game.load.image('arrow', 'images/phaser/longarrow.png');
}
var sprite1;
var sprite2;
var sprite3;
var sprite4;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#363636';
sprite1 = game.add.sprite(150, 150, 'arrow');
sprite1.anchor.setTo(0.1, 0.5);
sprite2 = game.add.sprite(200, 300, 'arrow');
sprite2.anchor.setTo(0.1, 0.5);
sprite3 = game.add.sprite(400, 200, 'arrow');
sprite3.anchor.setTo(0.1, 0.5);
sprite4 = game.add.sprite(500, 300, 'arrow');
sprite4.anchor.setTo(0.1, 0.5);
}
function update() {
// 更新sprite.rotation的值,使之朝向当前的光标(桌面系统是鼠标,移动设备通常是手指按压处)
sprite1.rotation = game.physics.arcade.angleToPointer(sprite1);
sprite2.rotation = game.physics.arcade.angleToPointer(sprite2);
sprite3.rotation = game.physics.arcade.angleToPointer(sprite3);
sprite4.rotation = game.physics.arcade.angleToPointer(sprite4);
}
}
发布时间:2016/8/20 下午4:02:27 阅读次数:5544
