多个sprite朝向光标

原文地址:http://www.phaser.io/examples/v2/arcade-physics/multi-angle-to-pointer。

效果

源代码

window.onload = function () {
    var game = new Phaser.Game(600, 400, Phaser.AUTO, 'phaser_container', 
                            { preload: preload, create: create, update: update }); 

    function preload() {
        game.load.image('arrow', 'images/phaser/longarrow.png');
    }

    var sprite1;
    var sprite2;
    var sprite3;
    var sprite4;

    function create() {

        game.physics.startSystem(Phaser.Physics.ARCADE);

        game.stage.backgroundColor = '#363636';

        sprite1 = game.add.sprite(150, 150, 'arrow');
        sprite1.anchor.setTo(0.1, 0.5);

        sprite2 = game.add.sprite(200, 300, 'arrow');
        sprite2.anchor.setTo(0.1, 0.5);

        sprite3 = game.add.sprite(400, 200, 'arrow');
        sprite3.anchor.setTo(0.1, 0.5);

        sprite4 = game.add.sprite(500, 300, 'arrow');
        sprite4.anchor.setTo(0.1, 0.5);

    }

    function update() {

        // 更新sprite.rotation的值,使之朝向当前的光标(桌面系统是鼠标,移动设备通常是手指按压处)

        sprite1.rotation = game.physics.arcade.angleToPointer(sprite1);
        sprite2.rotation = game.physics.arcade.angleToPointer(sprite2);
        sprite3.rotation = game.physics.arcade.angleToPointer(sprite3);
        sprite4.rotation = game.physics.arcade.angleToPointer(sprite4);

    }
}

发布时间:2016/8/20 下午4:02:27  阅读次数:4507

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