朝向光标
原文地址:http://www.phaser.io/examples/v2/arcade-physics/angle-to-pointer。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(600, 400, Phaser.AUTO, 'phaser_container',
{ preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'assets/sprites/arrow.png');
}
var sprite;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#0072bc';
sprite = game.add.sprite(400, 300, 'arrow');
sprite.anchor.setTo(0.5, 0.5);
}
function update() {
// 更新sprite.rotation的值,使之朝向当前的光标(桌面系统是鼠标,移动设备通常是手指按压处)
sprite.rotation = game.physics.arcade.angleToPointer(sprite);
}
function render() {
game.debug.spriteInfo(sprite, 32, 32);
}
}
发布时间:2016/8/19 下午8:27:12 阅读次数:5467
