两物体间的角度
原文地址:http://www.phaser.io/examples/v2/arcade-physics/angle-between。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(600, 400, Phaser.AUTO, 'phaser_container',
{ preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'images/phaser/longarrow.png');
game.load.image('ball', 'images/phaser/pangball.png');
}
var arrow;
var target;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#0072bc';
arrow = game.add.sprite(200, 250, 'arrow');
arrow.anchor.setTo(0.1, 0.5);
target = game.add.sprite(400, 300, 'ball');
target.anchor.setTo(0.5, 0.5);
target.inputEnabled = true;
target.input.enableDrag(true);
}
function update() {
arrow.rotation = game.physics.arcade.angleBetween(arrow, target);
}
function render() {
game.debug.text("拖动球", 32, 32);
game.debug.spriteInfo(arrow, 32, 100);
}
}
解释
angleBetween(source, target, world) → {number}
获取两个显示对象之间的角度(单位为弧度)。可选参数world返回的是基于Game Object的world属性的结果,若没有这个参数,则返回常规的x和y值。
发布时间:2016/8/17 下午9:58:13 阅读次数:5610
