跟随光标
原文地址:http://www.phaser.io/examples/v2/arcade-physics/accelerate-to-pointer。
效果
源代码
window.onload = function () {
var game = new Phaser.Game(600, 400, Phaser.AUTO, 'phaser_container',
{ preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'images/phaser/arrow.png');
}
var sprite;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#0072bc';
sprite = game.add.sprite(400, 300, 'arrow');
sprite.anchor.setTo(0.5, 0.5);
// 对箭头开启Arcade物理系统
game.physics.enable(sprite, Phaser.Physics.ARCADE);
// 物理系统不处理箭头body的旋转
sprite.body.allowRotation = false;
}
function update() {
sprite.rotation = game.physics.arcade.moveToPointer(sprite, 60, game.input.activePointer, 500);
}
function render() {
game.debug.spriteInfo(sprite, 32, 32);
}
}
发布时间:2016/8/16 下午9:08:06 阅读次数:5510
